Welcome to the "Behind the Scenes" section of the Firaxis Website! In these pages we will take you inside Firaxis and show you something about who we are and how we do things.

June 2010: Our roundup of Civilization V at E3 2010!

We've wrapped up all the awards and coverage of Civilization V at this year's E3 in one place!

March 2010: Civilization V at PAX East!

We went to the inaugural Penny Arcade Expo East in Boston, to show off Civilization V for the very first time to the gaming public!

March 2010: GDC In The "Year of Civilization"

Firaxis had a big presence at Game Developers Conference 2010. From Sid's keynote to working behind the scenes, find out how Firaxis conquered San Francisco!

October 2009: The Artist's Choice

Civilization IV Lead Artist, Steve Ogden, talks about some of his favorite concept artwork from that game.

July 2009: Industry Leadership: Serving as a GDC Conference Associate

Programmer Tronster Hartley talks about working as a Conference Associate at the 2009 Game Developers Conference in San Francisco

July 2009: Creation of Characters from Concept to Completion

We talk with Civilization Revolution's art lead, Brian Busatti, about how leaders evolve from basic drawings to dynamic digital animations.

January 2008: 2D Art in a 3D World

Lead Artist Steve Ogden is going retro in his quest to bring the artwork of Civilization Revolution to the DS.

January 2008: Spotlight Bazzell

We're taking a closer look (but not too close) at Mike Bazzell, one of the Firaxis alumni that's been working with Sid for the last 15 years.

September 2007: Final Frontier

We go behind the scenes with Designer Jon Shafer, and ask him about the spawning of Final Frontier, one of the most surprising scenarios in Sid Meier's Civilization IV: Beyond The Sword.

September 2007: Concept to Completion

Mike Bates, one of our very talented concept artists and modelers, agreed (i.e. was forced) to take us through the grueling (yet fun) process of creating art assets for Civilization IV: Beyond the Sword.